Problems

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Found: 21

A cat tries to catch a mouse in labyrinths A, B, and C. The cat walks first, beginning with the node marked with the letter “K”. Then the mouse (from the node “M”) moves, then again the cat moves, etc. From any node the cat and mouse go to any adjacent node. If at some point the cat and mouse are in the same node, then the cat eats the mouse.

Can the cat catch the mouse in each of the cases A, B, C?

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There is a chocolate bar with five longitudinal and eight transverse grooves, along which it can be broken (in total into \(9 * 6 = 54\) squares). Two players take part, in turns. A player in his turn breaks off the chocolate bar a strip of width 1 and eats it. Another player who plays in his turn does the same with the part that is left, etc. The one who breaks a strip of width 2 into two strips of width 1 eats one of them, and the other is eaten by his partner. Prove that the first player can act in such a way that he will get at least 6 more chocolate squares than the second player.

Two people are playing. The first player writes out numbers from left to right, randomly alternating between 0 and 1, until there are 2021 numbers in total. Each time after the first one writes out the next digit, the second switches two numbers from the already written row (when only one digit is written, the second misses its move). Is the second player always able to ensure that, after his last move, the arrangement of the numbers is symmetrical relative to the middle number?

On a table there are 2022 cards with the numbers 1, 2, 3, ..., 2022. Two players take one card in turn. After all the cards are taken, the winner is the one who has a greater last digit of the sum of the numbers on the cards taken. Find out which of the players can always win regardless of the opponent’s strategy, and also explain how he should go about playing.

The Hatter plays a computer game. There is a number on the screen, which every minute increases by 102. The initial number is 123. The Hatter can change the order of the digits of the number on the screen at any moment. His aim is to keep the number of the digits on the screen below four. Can he do it?

Show that in the game “Noughts and Crosses” the second player never wins if the first player is smart enough.

There is a chequered board of dimension \(10 \times 12\). In one go you are allowed to cross out any row or column if it contains at least one square which was not crossed out yet. The loser is the player who cannot make a move. Is there a winning strategy for any player?

Pathways in the Wonderland zoo make a equilateral triangles with middle lines drawn. A monkey has escaped from it’s cage. Two zoo caretakers are catching the monkey. Can zookeepers catch the monkey if all three of them are running only on pathways, the running speeds of the monkey and the zookeepers are equal, and they are all able to see each other?

There is a chequered board of dimension (a) \(9\times 10\), (b) \(9\times 11\). In one go you are allowed to cross out any row or column if it contains at least one square which was not crossed out yet. The loser is the player who cannot make a move. Is there a winning strategy for any player?

Alice and the Hatter play a game. Alice takes a coin in each hand: 2p coin and 5p coin, one coin per hand. Then she multiplies the value of the coin in the left hand by 4, 10, 12, or 26, and the value of the coin in the right hand by 7, 13, 21, or 35. Finally, she adds the two products together, and tells the result to the Hatter. To her surprise, the Hatter immediately knows in which hand she has the 2p coin. How does he do it?