Today we will draw lots of pictures.
The subject is Topology. It is often called “rubber-sheet geometry" because while it is the study of shapes, topologists typically do not pay too much attention to rigid notions like angle and lengths. We have much more flexibility in topology. Some common words describing the operations here might include “gluing", “stretching", “twisting" and “inflating".
Although we will not define continuity, it is a more or less intuitive idea. Topological operations should be continuous. If you have a line segment, no amount of stretching, twisting or bending can make it into two disconnected segments.
In this sheet, we will look at basic counting problems. The fundamental principle is quite simple. If you have two independent choices to make, then the number of options for making both choices is calculated by multiplying the number of options for each choice.
An issue we frequently run into is that of overcounting. This means we count the same thing more than once. In the examples and problems today, you will see various ideas that we can use to correct for overcounting, or for avoiding it.
From the examples above, we see that we often need to pick
Today we will solve some geometric problems using the triangle inequality. This is an inequality between the lengths of the sides of any triangle, or between the distances of any three points.
The shortest path between any two points
Even though it is a simple idea, it can be a really helpful tool in problem solving.
Today we will solve some logic problems. This time, we are visiting a strange planet. This planet is inhabited by two kinds of aliens, Cricks and Goops. The physical differences between them are not enough for a human being to distinguish them, but they have another remarkable feature. They can only ask questions. Cricks can only ask questions whose answer is yes, while Goops can only ask questions whose answer is no.
A set is a collection of objects of any specified kind, the objects are called elements or members, the objects in one set cannot repeat, namely
For any sets
the union
the intersection
the difference
Sometimes it is useful to draw sets as Venn diagrams, on the diagram below the pink circle represents the set
There are various ways to prove mathematical statements. One of the possible methods which might come in handy in certain situations is called proof by contradiction. To prove a statement we first assume that the statement is false and then deduce something that contradicts either the condition, or the assumption itself, or just common sense. Due to the contradiction, we have to conclude that the first assumption must have been wrong, so the statement is actually true.
A closely related method is called contrapositive proof. An example should make the idea quite clear. Consider the statement “if the joke is funny, then I will be laughing". Another completely equivalent way of saying it would be “if I am not laughing, then the joke is not funny". The second statement is known as the contrapositive of the first statement.
We can often prove a statement by proving its contrapositive. Many statements are proven by deriving a contradiction. However, one can often rewrite them as either a direct proof or a contrapositive proof.
Let’s take a look at both of these techniques.
Let’s play some games today! We will play a classic game known as nim, which is thought to be one of the oldest games.
Typically people play nim using matchsticks, though stones and coins are popular too. There are a few heaps of matchsticks in nim. Players take turns to remove matchsticks from a heap of their choosing. The player can remove any number of matchsticks they wish from that heap. Whoever has no matchsticks left to take loses.
This following position will be written as
As another example, this is
We will omit heaps of size zero, so
Nim is important because a large class of games are equivalent to it despite its simple appearance. The interested reader should look up "Sprague-Grundy Theorem".
Let us introduce a few terms that will be helpful for analyzing games. A game
A useful common problem-solving strategy is to divide a problem into cases. We can divide the problem into familiar and unfamiliar cases; easy and difficult cases; typical and extreme cases etc. The division is sometimes suggested by the problem, but oftentimes requires a bit of work first.
If you are stuck on a problem or you are not sure where to begin, gathering data by trying out easy or typical cases first might help you with the following (this list is not exhaustive):
Gaining intuition of the problem
Isolating the difficulties
Quantifying progress on the problem
Setting up or completing inductive arguments
Let us take a look at this strategy in action.
In an
An example of the row operation: let W stand for white and B stand for black and suppose that