There are various ways to prove mathematical statements. One of the possible methods which might come in handy in certain situations is called proof by contradiction. To prove a statement we first assume that the statement is false and then deduce something that contradicts either the condition, or the assumption itself, or just common sense. Due to the contradiction, we have to conclude that the first assumption must have been wrong, so the statement is actually true.
A closely related method is called contrapositive proof. An example should make the idea quite clear. Consider the statement “if the joke is funny, then I will be laughing". Another completely equivalent way of saying it would be “if I am not laughing, then the joke is not funny". The second statement is known as the contrapositive of the first statement.
We can often prove a statement by proving its contrapositive. Many statements are proven by deriving a contradiction. However, one can often rewrite them as either a direct proof or a contrapositive proof.
Let’s take a look at both of these techniques.
Let’s play some games today! We will play a classic game known as nim, which is thought to be one of the oldest games.
Typically people play nim using matchsticks, though stones and coins are popular too. There are a few heaps of matchsticks in nim. Players take turns to remove matchsticks from a heap of their choosing. The player can remove any number of matchsticks they wish from that heap. Whoever has no matchsticks left to take loses.
This following position will be written as \(\text{Nim}(3,3,3)\):
As another example, this is \(\text{Nim}(1,2,3,4)\):
We will omit heaps of size zero, so \(\text{Nim}(3,0,3,0,3)\) is the same as \(\text{Nim}(3,3,3)\).
Nim is important because a large class of games are equivalent to it despite its simple appearance. The interested reader should look up "Sprague-Grundy Theorem".
Let us introduce a few terms that will be helpful for analyzing games. A game \(G\) consists of some positions and a set of rules. A position \(g\) in the game \(G\) is called a winning position if the player starting this turn has a winning strategy. This means as long as the player starting this turn continues to play optimally, the second player has to lose. Conversely, a position \(g\) is a losing position if the player starting this turn has no winning strategy.
A useful common problem-solving strategy is to divide a problem into cases. We can divide the problem into familiar and unfamiliar cases; easy and difficult cases; typical and extreme cases etc. The division is sometimes suggested by the problem, but oftentimes requires a bit of work first.
If you are stuck on a problem or you are not sure where to begin, gathering data by trying out easy or typical cases first might help you with the following (this list is not exhaustive):
Gaining intuition of the problem
Isolating the difficulties
Quantifying progress on the problem
Setting up or completing inductive arguments
Let us take a look at this strategy in action.